Rift Apart Accessibility Options Revealed

Insomniac revealed the slew of accessibility options in Ratchet & Clank: Rift Apart allowing almost anyone to customize the game to fit their needs.

The accessibility options for Ratchet & Clank: Rift Apart have been revealed by Insomniac Games. The newest entry in the Ratchet & Clank franchise is built from the ground up for the PlayStation 5 console. Gameplay footage in recent weeks has shown how Ratchet & Clank: Rift Apart takes advantage of the SSD as well as the power of the console. Developer Insomniac also gave the name of the new female Lombax, Rivet, who will be the second controllable character in conjunction with Ratchet. Rift Apart has already gone gold ahead of its launch in June.

Accessibility options in both of Insomniac’s Marvel’s Spider-Man games have allowed some players with disabilities to enjoy each game fully. Naughty Dog’s The Last of Us Part II has a similar suite of accessibility options available, as does Sony Interactive Entertainment’s Returnal. These options typically include adjustments for visual clarity, gameplay assistance, and audio levels. Outside of software in games, hardware for those with disabilities is also available. The Xbox Adaptive Controller and wearable audio vests that translate sound into haptic feedback on the body are some options available for disabled gamers.

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Related: Ratchet & Clank’s New Accessibility Options Mirror The Last of Us 2

Insomniac Games unveiled the accessibility options for Rift Apart on Twitter and the official game Insomniac site. Visually, Ratchet & Clank: Rift Apart can add shaders to enemies, allies, weapon vendors, interactable objects, and more. Additionally, players can turn off screen effects like motion blur and screen shake as well as adjusting the HUD and UI. Gameplay-wise, shortcuts are mappable to controller inputs, so it is easier to perform actions. Most interesting is the ability to slow the game down up to 70%. This option seems most suited for those who need increased time to read what’s happening on screen.

The PlayStation 5’s DualSense controller can be adjusted to either utilize all of the haptics and adaptive trigger functions programmed for Rift Apart or strip away all vibrations in both. These options are labeled as Experiential, Functional, and Off, with Experiential using all haptics and functional with only limited vibration. There are many more options to go through, but Insomniac is promising to add more as it develops them. The developer can also possibly transfer all of these features from game to game, meaning that these new options could come to both Spider-Man games as well.

Ratchet & Clank looks to be another showcase for the PS5 and PlayStation’s intentions of letting everyone experience its exclusive titles. Accessibility advancements allow even more people who traditionally could not play these games to experience them, which is a win for everyone. Hopefully, other companies look at these options as the standard moving forward in the industry.

Next: Ratchet & Clank: Rift Apart’s Dodge Mechanic Has A Big Flaw

Ratchet & Clank: Rift Apart is available June 11 on PlayStation 5.

Source: Insomniac Games/Twitter, Insomniac

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